5/25/2023 0 Comments Castle defense 2 muddy swamp![]() Magic: The Gathering: Swamp cards produce black Mana and, while the designers insist that Magic: The Gathering does not have an evil color, Black does represent death, greed, and amorality (though also ambition, pragmatism and self-reliance).Expect to find a lot of Grimy Water as a gameplay mechanic.Ĭompare Don't Go in the Woods and Hungry Jungle. ![]() In a Video Game setting, swamps will frequently be inhabited by zombies or carnivorous plants. In dry times swamps are water reservoirs. Swamps are natural water level monitoring devices because in rainy times they collect rainwater like a sponge and thus prevent floods. Some are actually quite nice places to go birdwatching or fishing. That said, swamps, marshes, and other wetlands are an important part of the ecosystem, providing a habitat or breeding ground for many different species. This is, of course, the basis for many fictional portrayals. In real-world folklore, swamps were often regarded as cursed, haunted or full of Swamp Monsters. Expect lots of complaining about mud, leeches, and over-sized mosquitoes, and (in summer) the godawful humidity. More realistic depictions will have swamps as dangerous and unpleasant rather than outright evil. They tend to attract a lot of insects, which can spread disease the sodden terrain can make traversing them on foot difficult many swamps are prone to heavy fog because of all the water, which can make it easy to get lost and some swamps are also inhabited by dangerous animals, such as alligators, crocodiles, venomous snakes, and piranhas. ![]() There is an element of Truth in Television to this: swamps were long regarded as dangerous and unsanitary. Swamps are also a popular home for witches, voodoo ladies, families of inbred cannibals, zombies, hydras, and other unsavoury types. For extra horror, people who get lost in the swamp may themselves become one of the monsters infesting it. Sometimes you'll run into a more humanoid creature that may be made from the swamp vegetation itself. A Will-o'-the-Wisp (also called corpse candles) may lead the unwary into quickbogs to die. Often, there are ancient curses that cause travelers to become lost and wander the swamps forever. At the very least, they are the home of poisonous snakes and strange, incurable diseases. When they aren't infested with undead horrors, they hide tribes of hideous frog-, lizard-, or fish-men (or possibly fishlizardfrogmen) who slink from their half-sunken temples to grasp the unwary with their cold hands and drag them beneath the still black water. In fiction, swamps are often portrayed as godforsaken places that no man enters willingly.
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